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GTA 6 Should Build On The Storytelling Of GTA 4, Not GTA V

  • Ethan Turner
  • Oct 26, 2022
  • 289
GTA 6 Should Build On The Storytelling Of GTA 4, Not GTA V

Grand Theft Auto IV is one of the most important video game releases of the last decade. Not only did it popularize the open-world genre, but it also showed that video games could be used as a form of storytelling. GTA IV was a critical and commercial success and is still considered one of the best games ever made.

GTA IV was followed by GTA V, which was released in 2013. While GTA V was a commercial success, it was not without its detractors. One of the main criticisms of the game was its story, which was widely considered to be shallow and unengaging.

However, Rockstar Games' most recent release, Grand Theft Auto V, was a step back in terms of storytelling. GTA V was an incredible game in many ways, but it lacked the narrative depth of GTA IV.

Now, with GTA VI on the horizon, it is time to reflect on what the series should do next. In our opinion, GTA VI should build on the storytelling of GTA IV, not GTA V.

There are many reasons why GTA V's story was weaker than GTA IV's. First, GTA V's protagonists were not as interesting or relatable as GTA IV's Niko Bellic. Second, the plot of GTA V was much simpler and more straightforward than the complex web of stories in GTA IV. Finally, GTA V's world was not as believable or lived-in as GTA IV's Liberty City.

All of these factors contributed to a weaker story in GTA V. However, there are many ways that Rockstar could improve the storytelling in GTA VI.

First, GTA VI should have more interesting and fleshed-out protagonists. The player should be able to relate to and empathize with the game's characters. Second, GTA VI's plot should be more complex, with multiple intertwining stories. This would make the world of GTA VI feel more believable and lived-in. Finally, GTA VI's world should be more detailed and realistic, with a greater sense of place.

Secondly, the setting of GTA IV was far more believable than that of GTA V. GTA IV took place in Liberty City, which was a fictionalized version of New York City. The game did an excellent job of capturing the feel of the city, and this made the story all the more believable.

GTA V, on the other hand, took place in the city of Los Santos, which was a parody of Los Angeles. The game's version of Los Angeles was cartoonish and over-the-top, and this made it difficult to take the story seriously.

Finally, GTA IV had a much more complex and interesting cast of supporting characters than GTA V. GTA IV featured characters like Dimitri Rascalov, a ruthless Russian mobster, and Brucie Kibbutz, a wannabe bodybuilder with a heart of gold.

In contrast, GTA V's supporting cast was largely forgettable. The only exception was Lamar Davis, a small-time hood who was more annoying than anything else.

By improving the storytelling in GTA VI, Rockstar could create one of the most immersive and captivating video game experiences ever made.

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